We believe 3D should be available to anyone, anywhere.

So we’re building the tools that make it happen. 
The Kubity Story  

One founder worked in architecture, the other in game design. They were both familiar with the struggles of 3D modeling software and the inability to easily share and explore designs from a desktop computer. So, they had a brilliant idea:  create a way for anyone, anywhere to simply and intuitively explore 3D models on smartphones and computers in a way that feels as natural as making a phone call or sending an email.

In 2012, they gathered a group of software engineers and began development on an interactive platform to support multiple desktop and mobile devices for instant and fluid 3D navigation.  No small feat. Several patents later, and over 1 million dollars invested annually into R and D, we’ve taken that idea even further and expanded our development to include augmented reality, virtual reality and automatic photorealistic cloud-rendering for mobile devices.


Our History
January 2014

First public Kubity prototype (1.0 Amethyst) launched to a small group of beta testers with a plug-in that allowed users to import 3D models from SketchUp to their browser.






May 2015

Launched web application using WebGL technology (2.0 Citrine). For the first time, users were able to drag and drop any SketchUp file in a web browser.







November 2016

Launched support for Oculus Rift and HTC Vive (4.0 Emerald).







September 2018

Launched Kubity PRO: a one-click plugin for SketchUp and Revit, along with a mobile-first revamp of Kubity Go to allow PRO-to-Go device pairing for automatic model sync (6.0 Gypsum).





April 2014

Global release announced at SketchUp Basecamp in Vail, Colorado










December 2015

Launched mobile application on the App Store for iPhone,iPod, and iPad as well as on Google Play for Android devices (3.0 Druzy).






November 2017

Began a full suite rollout of mobile applications over six months that included Kubity AR for augmented reality, Kubity VR for virtual reality, and Kubity Mirror for remote presentations and screen mirroring (5.0 Feldspar).







April 2019

Released the all new KubityGo with fully-integrated AR/VR and screen mirroring foriOS and Android
(7.0 Heliotrope)

01

January 2014

First public Kubity prototype (1.0 Amethyst) launched to a small group of beta testers with a plug-in that allowed users to import 3D models from SketchUp to their browser.

02

April 2014

Global release announced at SketchUp Basecamp in Vail, Colorado


03

May 2015

Launched web application using WebGL technology (2.0 Citrine). For the first time, users were able to drag and drop any SketchUp file in a web browser.

04

December 2015

Launched mobile application on the App Store for iPhone,iPod, and iPad as well as on Google Play for Android devices (3.0 Druzy).

The Values That Guide Us 

Innovation

We strive to do things nobody has ever done before. And to solve problems our customers didn’t even know they had.

Creativity

Things move fast in technology and so do we. Our team is agile and always ready with new ideas that push us to get creative.

Fun

We keep expectations high and the atmosphere light. Afterall, it’s hard not to have a good time when you play with AR/VR all day. 
By the Numbers

7

Million invested in R&D since 2012.
Over

20

developers specialized in AR/VR technology
Active in over

120

countries worldwide

90%

of users working
in AEC.
Our Team

When bright minds get together, great things happen. We are always looking to expand our team and our expertise. What can you bring to the table?

See open positions